Mockiosa vs Blender.
Blender-grade 3D device shots, without opening Blender.
Pick Blender if you need full 3D control — custom scenes, custom models, cinematic lighting, simulation — and you have the skills (or the time to build them).
Pick Mockiosa if you need ONE thing Blender does, done in 1% of the time: your screen on a beautiful 3D device, lit correctly, shipped to your Framer site.
Feature by feature
| Feature | Mockiosa | Blender |
|---|---|---|
| Price | From $9.99/mo | Free, open source |
| Learning curve | Minutes | Months |
| Devices ready out of the box | 7 production GLBs, screens rigged | Find/buy/rig models yourself |
| Screen content mapping | Drop image/video, auto-fit | Manual UV/material setup |
| Live interactive 3D on your site | Code component | — |
| Custom scenes / any 3D object | — | ✓ |
| Render engine | Real-time WebGL | Cycles/Eevee (offline quality ceiling) |
When Blender is the better choice
- You need a custom scene — the device on a desk, in a hand, exploded views, particles.
- You want offline-render quality (Cycles) for print or cinema.
- You model your own hardware or non-Apple devices.
- Budget is zero and time is unlimited.
When Mockiosa fits better
- You need the mockup today and you’ve never rigged a screen material in your life.
- The destination is a Framer site — Mockiosa publishes the actual 3D scene there.
- You update the screenshot weekly; in Blender that’s a re-render, in Mockiosa it’s a drop.
- You want follow-cursor and scroll animations without writing a line of code.
The honest take
Blender can do everything Mockiosa does — the way a machine shop can make you a coffee mug. If device mockups are a daily deliverable and your canvas is Framer, a purpose-built tool wins on time every single week. If you need full 3D freedom, Blender remains the king, and it’s free.
Looking for Blender's official site? It's at www.blender.org. This page is our honest take — go see theirs too.